Sonic 224 pencils -part 3-

 

Back to 224. Wow, its been a long time since this issue came out.

Page 11-

One of the neat things John Workman does with his letters is stick word balloons to the edges of a panel and drop the border out for it. I think its stylish and looks super cool. This page has a lot of great examples of it but my favorite is Sally’s first word balloon in panel 03, it knocks out the whole corner and really helps her to pop out and further highlight her dominance over Geoffrey in the shot.

Bouncing back to panel 01 you’ll see I did the panel as a bleed but it was cropped with a border on the left for the final art. I think the crop looks better especially with the cool location title cut into the top of panel!

This page is also a good example to see that from my pencils to inks the characters get even more roughed up than I had originally envisioned. If you’ve dug out your copy of the issue you’ll see that Sally and Geoffrey’s hair become more frazzled and even their cheek tufts show some wear.

Page 12-

I’m really happy with the second panel. A big quiet shot to tone everything down after all the fighting .

Page 13-

 

 

 

 

I think my personal favorite background character I’ve drawn is the pink girl in the background of panel 01. I can’t recall if I mentioned this before, but the dog peeking around the pointing guy is a design from Dave Manak in issue 24. I think he was an apple salesman? I draw him in every crowd scene now. He gets all over town.

In panel 03 there I like everything  but Nicole’s mouth.

I feel weirded out about doing some references so she doesn’t look exactly right, but in panel 04 down there the girl in the back is, in my mind, Maka from Soul Eater. I remember thinking I should not show the x pattern of her straps otherwise it’ll be perfectly obvious. Now I wish I had, I dont know why I chickened out.  And I should have drawn her skirt as a plaid.

Page 14-

 

I recall having  a miserable time trying to figure out panel 01. Sometimes the simplest shots can be the hardest apparently. I really like how it turned out in the end though. In fact, I really like how this whole page turned out. There’s a lot of fun drawing in there.

I dislike Hamlin’s design. He’s a generic cartoon pig, totally lifeless and very un-Sonic to me. Sometimes I have fun sketching out redesigns for characters and I did Hamlin a little while ago. I wanted to include the drawings with this post but I can’t find them. Maybe they’ll surface later.

Page 15-

I  frequently find Naugus annoying to draw because he’s almost always doing the same “evil smile” facial expression. Throughout this issue I tried to bump up the range of expressions he would make. I think this page (along with page 16) are good set of different kinds of evil smiles.

Matt Herms colors on Naugus in panel 03 are particularly excellent. You get a real sense of him existing in 3d space and are probably my favorite color in the entire issue.

 

Mega Man Universe Style

Mega Man issue 8 is out this month which means the end of the ‘Time Keeps Slipping’ arc. Starting next month is the ‘Return of Dr. Wily’ arc that I was lucky enough to pencil! I thought I’d draw some different styles of Mega Man, just for fun, as we build up to the release of issue 9.

I thought the art for Mega Man Universe was pretty cool. The game itself didn’t really look like my kind of thing, but who knows, maybe it would have won me over if it had been fully developed.

 

 

 

Sonic 224 layouts and pencils -Part 2-

Page 06 layout-

Page 06 final pencils-

I’m unhappy with how I did a lot of the special effects in this page. I’m not into the chunky blur on the sword hilt for panel 01, or the less than spectacular effect of Sonic blocking a bunch of ice needles in panel 04. I should have done much, much better.

What I am happy with is the sense of movement throughout the entire page. I feel like I captured a very natural progression of the characters bouncing from one panel to the next.

You’ll notice if you’ve got a copy of 224 anywhere nearby that you can see Naugus’s left arm in panel 05 in my pencils but the panel is cropped in the actual issue. I’m assuming this is a choice made by Terry Austin, the inker.  I’ve been noticing this more and more as I compare pencils to inks and I think this can be a good choice on his part to cap a lot of the bleeds I draw and focus the action as well as balance the page. As much as I enjoy the full pose I’ve drawn here for Naugus I really like that white space underneath the full bleed panel you find in the actual comic. I really, really like the choice to drop the right panel border on panel 01 up at the top. Looking in the actual comic you’ve got just that little sliver of Naugus and I love it! Makes me think of the stylish little panels Bill Watterson would do for Calvin and Hobbes.

Page 07-

 

 

Ah, okay here we go. I was surprised to find how much I was liking my art in the first five pages of 224 when my memories of my work in the issue were less than favorable, but here’s a page I’m not too keen on. Mainly its all in Panel 02. Many problems.

I do like Naugus’s flailing backward while shooting fire in panel 04, thats a good pose and a fun little piece of character reaction.

I also really enjoyed the idea of Elias coming in and totally whaling for a moment. I don’t know much about him aside from he is Sally’s brother and the current King, but man it would be cool if that guy did more stuff like this! The guy has clearly got some skill. And he’s a squirrel right? He’s got an awfully fox-like tail for a squirrel. You can see in the layouts I drew him with a standard cartoon squirrel tail and I may have briefly considered drawing the tail different for the final pencils. Not like the layouts though as that is standard cartooning and too literal, not very Sonic like. I would go with a tail like Ray’s from Sonic Arcade if I was allowed. With his current tail you could argue the point that Elias is a squirrel-chipmunk and that perhaps the cross breeding has altered aspects of his tail, but that seems uselessly complicated to me.

Oh, my absolute favorite thing about page 07 is Naugus’s face in the last panel in the layouts. I love that frown.

Page 08-

This is my favorite of all the layout pages and my least favorite for the actual pencils. I absolutely love the two little stick versions of Hamlin and Dylan running off to do battle in panel 03. I love all the little stick characters! I also think Hamlin’s expression and drawing in the layout for panel 04 are far superior to the actual drawing I did for the pencils.

Going back to panel 03 though, its important to create compelling and dynamic “camera” angles in comics, especially in Sonic. You also want to make sure the shot you choose is telling the appropriate story. I love the layouts for panel 03 because its very funny to me, but that’s exactly the problem as it should not be funny. The two characters are running off to do battle and hearing something that stops them in their tracks. It should be dramatic or intense. So I rotated our camera a little to get a more interesting view of the situation and hopefully take an originally boring shot into a more exciting one. If you’ve still got your 224 around compare the eyes of Hamlin and Dylan in the pencils to your issue.

Page 09-

Here’s  a couple of nice differences between layouts and pencils. Panel 01 changed completely and panel 02 was reversed.  I think the layout of panel 01 is very exciting and you’ve got a lot intensity with Hamlin’s large figure. I also think the small Sonic off to the side changes the tone of his dialog for the panel to be more humorous than the final result. I think this is overall a cool possibility for the scene but it has a flaw and some missed opportunities that I luckily caught on to and adjusted for the pencils.

If you check your issue of 224 you’ll find that Hamlin speaks first, followed by Penelope, and then Sonic. The order that characters speak in comics is all important and the artist needs to make sure characters are placed to allow for the correct order. In general, you want the first character to speak on the left and move to the right accordingly. My layout mixes the order up and complicates the readers progression by placing Penelope first instead of Hamlin. You can of course get a little creative and place Hamlin’s text below Penelope’s to solve this problem but I gained more opportunities to provide better storytelling for the following panels by shifting my camera in panel 01.

In the layout my view allows for only three characters but when I shift the view behind Sonic in the pencils I’ve suddenly gained room for twice as many characters and their reactions to the argument. Most importantly though I’ve given the reader a clear understanding of where all the characters are currently located so that when we move to panel 02 its immediately understood Rosemary is standing higher than Rotor. This gives her more authority in the panel and maximizes the impact of Rotor’s frustration and weakness. By excluding Uncle Chuck in panel 01 it helps sell the story that he stalks toward Rosemary in panel 03.

I was super happy to get to do some exaggerated expressions in this page. Penelope slamming her hands in panel 01 and especially Rotor’s ‘One Piece’ style exasperation compared to Rosemary’s collected demeanor in panel 02 were a blast. I love stylish and exaggerated storytelling when its appropriate. (And in my personal opinion with something like Sonic the Hedgehog thats almost all the time!)  My personal take on this moment when reading the script was that because Naugus was manipulating emotions we got a lot of characters overreacting and behaving like fools in a fairly serious situation. A perfect opportunity to get a little wild with these characters.

And bam, page 10!-

I went digging through my files and could not find layouts after page 09. I think what happened is I forgot to do layouts for the rest of the comic and I’m lucky that the editor Paul Kaminski trusted me to carry through the rest of the comic without seeing what I intended to do. At this point I was starting to feel very tired and burnout with the 2010 Christmas holiday and the amount of work I was doing. I’m pretty sure this was the first and last time layouts just slipped my mind.

This page was a lot of fun and hard work to do though. When designing this room I did a lot of research for Eggman styled headquarters in past videogames, especially Sonic Adventure. That door for example in panel 02 is lifted straight out of the game. While you’re looking at that door right below it is a second Egg mobile station. That one belongs to Snively, and although you can’t see it, to Eggman’s left is where Lien-Da’s Egg Mobile is. They are both set lower than Eggman so its clear who exactly is in charge here.

Speaking of Snively, I think he is a hideously designed character and can’t stand him. I’m always looking for ways to make him more palatable.

Up next 224 Part 3!